Class lines


Swordsman
Melee fighters: heavy armour, spears, swords and shields.
3rd class: Rune Knight / Royal Guard
5 build paths

Mage
Spellcasters: elemental and psychic magic, the strongest area damage.
3rd class: Warlock
4 build paths

Archer
Ranged attackers: bows, falcons, wolves and traps.
3rd class: Ranger
5 build paths

Acolyte
Healers and holy fighters: buffs, heals and damage against Undead and Demons.
3rd class: Archbishop
2 build paths

Thief
Fast assassins: critical hits, poison, stealth and burst.
3rd class: Guillotine Cross
5 build paths

Merchant
Cart and Madogear fighters: steady physical damage, tough and mobile.
3rd class: Mechanic
3 build pathsHow builds work in RO3
RO3 keeps the classic job tree: Novice, then a 1st class such as Swordsman, a 2nd class such as Knight, a Transcendent class such as Lord Knight, and a 3rd class such as Rune Knight. On top of that, each line offers build paths: ready-made specialisations that decide which skills you learn and how far you level them. The class pages list every path's skills tier by tier, exactly as the game defines them.
Base stats
What one point of each stat gives, from the game's own stat descriptions:
| Stat | Effect |
|---|---|
| STR | Every 1 STR grants 0.5 PDEF. Swordsmen, Thieves, Merchants, Mages, and Acolytes gain an Extra 1 PATK and 0.2% PATK. |
| AGI | Every 1 AGI grants 1 FLEE and 2 ASPD |
| VIT | Every 1 VIT grants 40 Life, 0.2% Max Life, and a certain amount of HP recover |
| INT | Every 1 INT grants 1 Magic ATK, 0.5 Magic DEF, 0.2% Magic ATK, 1% Max MP, and a certain amount of MP recovery |
| DEX | Every 1 DEX grants 1 HIT and 2 Cast Speed. Archers gain an Extra 1 PATK and 0.2% PATK. |
| LUK | Every 1 LUK grants 0.2 CRIT, 0.5 FLEE, and 0.5 HIT |
